Morphogenetic Ecologies
Computational and Biological Approaches to Adaptive Multisensory Environments
2026
Role
Computational Design, Clay Printing, Cultivation
Medium
Agent-based simulation, 3D-printed clay, grown reishi mycelium
Year
2026
Agent-based termite simulation, clay 3D printing
Exhibitions
Brave New Work 2.0, 410 State Street, Santa Barbara, 2026
Morphogenetic Ecologies is a series of hybrid sculptures shaped by computation, clay, and fungi.
The geometry of each vessel comes from a termite simulation app, an agent-based system in which virtual termites deposit material and respond to the traces they leave behind. In one of its modes, live data from brain organoids drives the behavior of the agents. A clay 3D printer then builds each form layer by layer.
The printed vessel becomes a host. Reishi mycelium colonizes the substrate at its base, climbs the ribbed surface, and pushes out antler-like fruiting bodies that branch, curl, and harden around the clay.
The project treats fabrication as a process shared between a designer, a simulation, and a living organism. The software sets an initial geometry, and the fungus responds to it, following moisture, light, and air to produce forms that no digital model fully anticipates. The finished sculptures keep the even strata of the print and the irregular growth of the mycelium side by side, as two records of the same object.
The work belongs to an ongoing body of doctoral research on biodigital architecture and adaptive multisensory environments.
Clay / Mycelium Sculpture, Brave New Work 2.0, Santa Barbara, 2026
Custom Agent-based application for Toolpath generation
Fabrication timeline
Agent-Based Data-driven Clay vessels, Bisqued Stage
Mycelium Stage // Reishi Spores on Bisqued Clay
Reishi Mushrooms Blooms along the clay vessel
Mycelium - Clay Sculptures in Brave New Work 2.0, Along with Minga Opazo






